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[VULKAN] Add support for specialization constants #499
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This commit introduces support for specialization constants in the Vulkan backend. Key changes: - Added struct to to represent a specialization constant with its ID, type, and value. - Updated YAML mapping in to parse specialization constants from the test configuration. - Modified to create and use when creating the compute pipeline, allowing specialization constants to be passed to the shader. - Added a new test case in to verify the functionality of specialization constants with various data types (bool, int, uint, float). Fixes llvm/llvm-project#142992
Keenuts
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Nov 12, 2025
Keenuts
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A small improvement on an error message, otherwise LGTM
Keenuts
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Nov 17, 2025
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This commit introduces support for specialization constants in the Vulkan backend.
Key changes:
Fixes llvm/llvm-project#142992